starsector forge template: A Comprehensive Guide Starsector Forge is a mod-making tool for the popular space simulation game Starsector. If a ship can be fit for the AI though, I made the fit for the AI. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. 1. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. [0. Supply Forging gives you the option to convert these junk into supply. Carter’s Junk Hull Mods – V 0. A single pristine nanoforge and orbital works is all you need. 93. Second, Forge Templates are their own drop group and do not affect "loot spawning", as they do not influence the drop chances of blueprints in the slightest. • 15 days ago. This way the only method to remove D-mods is the Hull Restoration skill. Every weapons deal 100% against hull but 5% armor always block damage. 2 as a flagship. 95. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). Elevate your Starsector gameplay with the [0. 95. 95a] Industrial. Or, just embrace being op and make upkeep low. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. c - Colony content expansion. But I came to the conclusion that I wasted way too much time babysitting them and making sure they won't get F by some expedition/inspection, instead of exploring and raiding filthy pirate scum. the sound robot forge played when it was on. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. Guide. 1a] More HullMods 1. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. Upgrade the station to heavy and capital shipyard, and install nano-forge to improve the ship production quality. a – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. There are three types of buildings connected with the templates. They go straight into your storage, so they're basically free (unless you consider the building upkeep). - Made the Lithovore's Radar move. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. Re: [0. some d-mods are even objectively better end-game I'd argue. am experiencing a bug with the current version of Mayasura (8. There should be "Manage built-in hull mods" alogside options like "open comms directory" and "Visit the dockside bar". The idea is the ship's role would be limited to prevent it from being an issue if the AI core went rogue. Mining blaster. didn't like. By creating your own kingdom, you can pick and choose your vassals and the various policies to your liking. 30 votes, 18 comments. starfarer. 1a] Forge Production v1. The broken ones you put in some sort of research facility and they recover a blank template. It also sync very well with repair, logistic and endurance skill. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. I believe any nanoforges you sell them become "hidden", so you can't retrieve them afterwards, being a permanent upgrade. Elevate your Starsector gameplay with the [0. 1-1. json file Mod_Info. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. The ships with fighter bays that I used: a Heron, a Carnyx, 2 Battle Phantoms, a Battle Shadow, an Adventurer, a Vortex, a Gemogee, a Tress, 3 Cerberuses (PS), a Condor (PS), an. Elevate your Starsector gameplay with the [0. Logged. 1. 1a-RC6] (31. getFighterBays () <= 0" is the part that tells it you can't add it to anything that already has fighterbays. 181 is for 0. An impact by weapons fire, another ship or other object, or an explosion from a disabled/destroyed ship, will reduce armor HP in the. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. Put anything other flux generating weapon on board then PD weapon is not wise, because of flux can hold auto-forge activation. In terms of 'lore friendly', the Tempest (and Shep) is the proof-of-concept. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)The Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Installed. Referencing sacrificing 10-12 ships to get the deconstruct was obvious. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. They deal fragmemtation damage, and quickly shred exposed hull, as well as denying enemy fighters completely, and sheer volume of missiles will usually prevent enemy missiles from getting. « Reply #56 on: August 27, 2022, 10:04:06 PM ». Evolution 3. 15. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. havent tested builds with onslaught much this patch, but like you mentioned, onslaughts run into flux troubles if you outfit with too many flux hungry weapons. My Astral is just a big missile forge for my perdition bombers and Cobras. 1a] Supply Forging 1. The nice part about missiles, not Torpedos, is that they can travel trough your ships and hit the enemy. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. 1a] Supply Forging 1. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. Evolution 3. . heavy mgs are super cheap on flux and lets. Augmented drive field is actually kind of a cool option. It's usually better to just colonize another planet in the same system and put your heavy industry there. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. And btw, you can also add ship components which will help, but. c - Colony content expansion. Evolution 2. 1a] Forge Production v1. Only up to date for version 0. When i was using hull deconstructor + hull forge with alpha cores, i was getting built-in safety overrides on Duinn Thunderbirds Champions from LowTech Armada mod. 5Starsector > Mods > [0. For example, I was running a bunch of d-modded shield shunt conquests early to mid game in a recent playthrough and field repair was basically required for the fleet to take multiple tough engagements in a reasonable timespan. Join. Bumped up the size of the Solar Flare's sprite & bound box to be more appropriate for its hull size Alpha Ai core in commerce only effects you selling or buying shit from the independent market. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. Consult. Changelog 1. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 2. PD layout isn't as good from what I recall. Their exclusive living hull designs (seen. The Starsector Modded playthrough has been turned on its head because we got dumped by the Volkov Industrialist Conglomerate. Hardened Subsystems for longer battles. 3. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. 3. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. Version 3. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. - Redesign of stations' shield systems. ago. In addition to the size classes, there's also tech classes. Hmm, this is not the first time that we have bugs involving the hull forge, well, another one to the list, for now Idk what is going on, but I'll try to find solutions, thank. Gamma makes accurate copies. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. Added Three Domain Stations, these are buildable at colonies. 4+ new systems: Coruscant Prime, Chandrila system, Kamino system. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. 1. -Removed the exploration refit hull mod and added it to my CJHM mod - Load a 2. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). • 4 yr. 9 - Quick compression hotfix bundled with some WIP changes that I had already done. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. 4X game features in Starsector. Added a setting to disable hull production limitations. csv. lang. 5 with ease and take your gaming experience to the next level. hullmods. 1. Updated to 1. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. You are talking about Industrial Evolution’s forge templates, I think. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. 1 - Save Compatible with v2. Damn you posted this just after I went to bed, so could approve. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. Starsector > Mods > [0. Added Three Domain Stations, these are buildable at colonies. Here comes the Star Wars mod in the year of 2020. Yeah, I used to spread my colonies around as well. Edit- almost forgot that putting a Alpha core on the. Crew training grants 15% unless you start spamming capitals, 50%. Features. ago. 9. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. c - Campaign content expansion. 0 (May 6, 2017) Updated to support Starsector 0. The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. Perseus Crusade (A Warhammer 40k x Starsector RP Advertisement) It is the 42nd millennium, 206 years after the fall of Cadia and the shattering of the Imperium of Man. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. As far as I know, the deflector shields come built-in. But no shields or energy weapons. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. The maximum order value appears to be capped at the lower of the actual maximum and your budget. Step 2: Wait. HMI adds like 3 or 4 systems worth of exploration content. A capital sized general logistics ship with a starborne city motif. Hoist the sails and go pirating. Arcane signatures - Laboratory. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. 0. 1. 95. Factions will wage war against each other and try to conquer their enemies. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. Scale it 1-10 for ease --- yep. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. The restoration docks is a great example of this. Ion cannons are a good weapon for Herons as they can knock out an enemy’s engine which is quicker than breaking through shields and armour. That "ship. 96a] Industrial. 3. 8. Quantum Heatsink hullmod: - New extra system: Cryoflare. 9 -> ~0. Evolution 3. 1. Phaeton class tankers are much cheaper and less of a burden on the fleet’s speed than a Prometheus while still having more fuel than a Dram, I. 4 RC3) and Nexelerin (0. However: total DPs in a fight are capped at. Current Changelog. Evolution add a new industry Salvage Yards making the count to 5. Repairing hull during combat is nice and all, but if you are in hull on most ships, you are probably already in a bad spot. ago. : The more DP your entire fleet has, the more you get to deploy. This is a work in progress, so if you are a competent modder please consider adding to this. 96 changed some UI code and some mods can have. 4. 1. Only up to date for version 0. 2D RPG/Trade/Fleet Combat Game. 95. Advice for good ships/ layouts for new players. ago. The longest rant I had was about Neural Intergrator. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. In older version of HMI for 091 version of StarSector these system doesn't spawn with random sector, but its good thing, what they spawn in random sector, since in that older you miss out of alot of mod content which is bound to these systems, such as Domain Resurgent, Mess systems and such, although better way is create random. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. Go to starsector r/starsector. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Guilty-Deer-2147. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1 on the storage tooltip) - Install a blueprint to overwrite (can be done even before the research is finished, it'll also auto-use any appropriate sized blueprint in the Industrial Storage for extra convenience) 2. log, with the errors below; 10923 [Thread-3] ERROR com. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout - Received numerous complaints it was OP for the missile forgeWelcome back today we are doing a Starsector hullmods tier list. Eji1700. fs. Starsector > Mods > [0. It also confers a % Hull damage reduction scaling with the remaining (i think, rather than starting) armor value and affected by skills (Polarized Armor, Impact Mitigation). c – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. They are symmetrical, have lots of ballistic weapons, hull and armor. Only add the. The broken ones you put in some sort of research facility and they recover a blank template. Evolution 3. Augmented field drive increases speed in those ships that bottleneck your burn level. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. Same system, a different save a bit further on where i have destroyed said station - I run into another issue where my fleet just keeps going after coming in contact. Alpha makes copies with free integrated hull mods. Evolution 3. Get 2 or 3, supporting ships so that there won't be any flux removed from the enemies for the 2 and you can punch trough any shield with kinetic bomber wings and destroy any armor and hull with your reapers or whatever you want to use. Beta makes many copies. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Pro-Tip: you'll want AI cores to use the things. 0. 7SF Utilities adds many miscellaneous parts all the way from more crew rooms to docking/landing pads . . With our comprehensive installation and usage guide, you'll be able to install and use [0. Vancouver Sun Archives 1912 - 2021. An insectoid race that uses high tech bio-cybernetics to grow their living ships. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. Patch update v0. Or edit the ship excel table to decrease specific ships' fuel costs. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. Not sure about the name tho lol. CombatMain - java. It felt good - but I did feel like I was maybe making off like a bandit due to some bug. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. Forge Production 1. The ship can also be renamed and its weapon. As far as I know, the deflector shields come built-in. 21. 1a-RC6 Vanilla Starsector only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. Pristine Nanoforges have a base price of 200 000 credits. Some hulls even have special mods unique to them. The theme has a early 1900s German aesthetic. If you forbid the buying of new weapons, and hull mod randomization, it will stick much closer to the original refit. • 2 yr. if the officer is assigned to another ship with the wingcom. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. Re: [0. Zero down with 2. 11566 [Thread-4] ERROR com. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. c - Campaign content expansion. 12. I hear proponents of that a lot and I don't think it's at all true. 1 Mod, the choice for serious players seeking advanced features and customization options. Say, if target ship has 1700 armor then most weapons that deal less than 200 damage per shot will deal pretty mediocre damage even if you strip all their armor. The lab allows you to take the special corrupted blueprints and restore them to blank ones, you can then take them the deconstructer put them in and give up a ship you want the blueprints for. Pretty sure that is the issue, none of the hull mods are unlocked in the hull_mods. If all of the above ticks your boxes, please give it a look! A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. Although, after. Last I played it added +25% income to the colony. But no shields or energy weapons. Only 2 logistics mods per ships. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). • 4 yr. You are talking about Industrial Evolution’s forge templates, I think. Actually you're not wrong, this is probably the best QoL skill there is. 456. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. Elevate your Starsector gameplay with the [0. Additionally, having a Corrupted Nanoforge installed will increase the ship quality of the fleets spawned at the planet by 20%. Starsector > Mods > [0. Starsector Hull Mods Guide - 0. 8. 9. -Changed the weapons on the Tick wing to match the description - Now has all JYD weapons as intended. 95. They are both flagship and AI fits sprinkled all over the place. 96a-RC10). I use it mainly to obliterate stations Reply. Doesn't effect anything else to my knowledge. 1a] More HullMods 1. - Fixed the issue where the were modules unable to use the N-Repair system. I. With our comprehensive installation and usage guide, you'll be able to install and use [0. - look for "maxLogisticsHullmods":2, - change to whatever value you want. 26. Repairing a ship with 1 d-mod costs 1. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. loading. Escort means that they protect the rear and flanks of ships. 3 with ease and take your gaming experience to the next level. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. 95a Favorites:. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). This process can be better by carrying civilian ships and ships with salvage gantry. With our comprehensive installation and usage guide, you'll be able to install and use [0. You can still do that, range-increasing hullmods like DTU/ITU still benefit caps much greater than smaller ships, and Large weapons tend to have longer range, there's nothing stopping you from throwing Gauss's on a Conquest and kiting at 2. ago. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. 10. As far as ship choice, it sounds like you have something that works for you, at least for now. 2. rirujiluxa2. Alliances offer mutual assistance in times of war. 3. Alternatively, you could download the console command mod and use infinitefuel. I went with destroying the station and then tactical bombing the Persean league. csv. Open Spotify Playlist. 1 - should be save-compatible with 1. Set "useLargeRipple":false. starfarer. -Engage, Harass, Eliminate are all different things. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Forge connections, unravel mysteries, and make fateful decisions that shape your destiny as you traverse through the station's perilous environments. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. However, it was apparently removed, due to the author bitching around or something else, and I'm looking for something good and balanced. In my case the steps to recreate are: restore the lab, plant a beta core and get +3, save, load and it's back to base value. Some hullmods are built into ship hulls and cannot be removed. A single use, non-recharging system which will instantly & completely restock the ammo of all missile weapons mounted on this ship. I use 20 for no specific reason. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. A 25% penalty to upkeep for everything is painful. I'm wondering, is it worth getting now? This thread is archived. Choose your faction (or establish your own) and dominate the Sector! 9. Factions will wage war against each other and try to conquer their enemies. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. 1a] Forge Production v1. It is 80dp to field instead of the normal 40dp because its keeping its autoforge and will be WAY stronger in the players hands, also its 1. You should take the salvaging skill that gives extra supplies from salvage. Thorrbane • 1 mo. Steps to reproduce: - Have two planets, one with ships in storage and another with a hull forge. 3k range, smaller ships will always need to get in closer though. It used to be called Starfarer. Lol safety. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. - Each ship has its own XP counter and gains XP during combat. ago. Hello, I'd like to report a couple of bugs that I've found. Every mod will need a Mod_Info. Oh, and cute girls. 2. 96a] Forge Production v1. Light cruiser: basically the child of a destroyer and a cruiser. and you could get a 3 days production report right after activating an ability. Pondering trying to give it some. Also, as an experiment, I bought info for nanoforge from him, reloaded game, went to the equipment cache, but no forge. 0. Maybe.